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Europa universalis 4 extended timeline mod issues
Europa universalis 4 extended timeline mod issues











This technologies require administrative power to get unlocked. List of Technologies Administrative Technologies

  • Administrative Technology is at least 21.
  • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then.
  • Administrative Technology is at least 19.
  • Technology Reform Decisions Technology Reform (Barbarian)
  • Subject to reduced diplomatic costs in peace deals from non-primitives.
  • Subject to reduced aggressive expansions from non-primitives.
  • Primitives refers to nations that have a technology group that makes their techs cost at least 50% more than the base cost. Western tech group is the only that can have trade companies. The unit list also determines the maximum ratio of cavalry as a proportion of an army (excluding artillery) that can be fielded without suffering the insufficient support penalty.

    europa universalis 4 extended timeline mod issues

    Each group also has a unique list of land unit types representing the general military strategy of similar countries.

    europa universalis 4 extended timeline mod issues

    Each tech group has a modifier to tech cost that represents the pace of innovation (or lack thereof) in that part of the globe in history, as well as determining what level of technology it starts the game within 1444. The mod adds 9 new tech groups, more than two hundred new technologies, and other cost and cumulative modifiers of administrative, diplomatic, and military technology.Įach country belongs to a technology group. The mod has added technologies across its timeline all the way until the year 2320. Like how the mod expands the timeline, it also expands the already extensive mechanics of how technology works in the base game.













    Europa universalis 4 extended timeline mod issues